12/9/2023 0 Comments Itorah gameThis way you can just skip a bunch of the fights you already got into. Especially if you died after a long trek without any checkpoints. It felt like a choice by the developers to give you some options when it comes to dealing with foes. Run past, swim over, or dodge/roll through them never doing or taking any damage. There’s also an absurdly high amount of enemies you can just straight up ignore. They don’t do an awful lot of damage either. Patience and a little precision can see you avoiding most attacks without breaking a sweat. While enemies can and will hurt you if you run around recklessly. A linear path, with spoonfed backtracking, resulted in a lack of an explorative feeling. There’s a little backtracking, but it really felt like I was being led by the hand to where I ought to go. The flashes of Metroidvania gameplay are often just a couple of inaccessible paths, where moving in the direction the game leads you will bag Itorah a conveniently placed ability that immediately displays its value by helping her move toward her objective. ![]() It felt like there was a bit of a missed opportunity to be able to fast travel to entrances of different areas and use newfound abilities to explore secret or optional areas later in the game. Which for a game with Metroidvania elements was a bit unfortunate. These levels, however, were not very complex. Going from simply jumping between ledges, to using a mix of timing and the use of Itorah’s abilities to work your way through the levels. There’s a nice variety of obstacles, that escalate in complexity as you move through the game. Platforming is what you’ll be spending the majority of time doing and Grimbart Tales really did a great job considering this is their first developed title. However, while the story was a bit of a bland affair. ![]() A worried and protective brother, a wacky and risk-taking explorer, a stoic and distrustful elder… You get the idea. The rest of the people in the land of Nahucan were similarly bland archetypes you’ve seen time and time again. Even then, I can’t say I really got attached to him. He’s always fishing for a compliment about being among the greatest warriors ever, and always up for a brawl. The closest anyone got to being interesting was the talking axe I mentioned, who has a huge ego. None of the side characters really stood out in any way to liven things up either. Honestly, the story was pretty forgettable and I never found myself getting invested at all. It’s up to Itorah, and her big-headed axe companion to fight and finally put an end to the plague. She befriends a talking axe and the new inhabitants of the world, mask-wearing anthropomorphic beings, and begins uncovering what happened to her people. Now it’s taking things a couple of steps further corrupting the various creatures of the world to produce a rerun of history. A malignant force referred to as “The Plague” is responsible for humanity’s untimely demise. And unfortunately, things don’t get any more exciting or innovative narrative-wise. ![]() It’s not exactly a premise we haven’t seen before. ![]() Which means she must have been asleep for a pretty long time. But when you get some answers you’ll come to find out, along with Itorah herself, that humanity is long gone. Who she is and why she was just napping in the middle of the forest are not questions you’ll have answered immediately. You play as the titular character, Itorah, who is awakened by a mysterious disembodied voice urging her to rise from her slumber deep in the wilds of Nahucan. You might have guessed by the above-mentioned recipe (you’re welcome by the way) that the title in question is Itorah an action platformer and the first title from Grimbart Tales.
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